The Doomed Makuu
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Turn 3 (Maybe?)

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Turn 3 (Maybe?) Empty Turn 3 (Maybe?)

Post by The GM Thu Aug 25, 2016 3:56 pm

Hey everyone,

So Turn 2 was a slow week, due to various larping things. No one has completed another Secondary Objective, or particularly got close to that second objective. As such, in order to maintain pacing between players, I propose that we extend Turn 2 another week, rather than moving on to Turn 3. This will prevent one player from getting massively ahead by, in a flurry of activity this week, completing two Secondary Objectives and leaving others behind.

Any thoughts?

The GM
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Turn 3 (Maybe?) Empty Re: Turn 3 (Maybe?)

Post by Jewelcast Fri Aug 26, 2016 10:56 am

Sounds reasonable to me...

Jewelcast

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