Generating Heretics
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Generating Heretics
Hi there! Please use this thread for generating your two Heretics. At the end, I'll post the results in a Sticky Thread.
To get you started, please note that your Heretic must be human. As such, your Heretic starts with the following:
We will be using the points system, such that each characteristic starts at 25, and you have 100 additional points to allocate to your characteristics of WS, BS, S, T, Ag, Int, Per, WP and Fel. You cannot add more than 20 to any individual characteristic.
The exception to the points based generation is Inf, which starts at 19+1d5.
You then have available four Archetypes to choose from (see Black Crusade p.53 for more details):
(Note that Apostates can still be amazing at combat, Psykers at talking, etc. Those summaries are just a starting point.)
Once you've chosen your Archetype you get a ton of Skills, Talents, Traits and Equipment. You'll then Explore the Passions (Black Crusade, p.70). We can work on some alternative Prides, Disgraces and Motivations if none fit.
You then have 1000XP to spend. You count as Unaligned at this stage, so everything is at the middle price (Allied). However, your upgrades at this stage affect your Alignment. If you have 3 more upgrades of a particular Alignment than any other Alignment, then you are Aligned the next time you cross the threshold of 10, 20, 30, etc. Corruption. If you have 5 more upgrades of a particular Alignment, you get the Mark of that God.
You also get 2 acquisitions that come to -10 availability. These need not be individual items, but, if they are, then your acquisitions can be up to Very Rare (at Common Craftsmanship).
Any questions, just let me know.
To get you started, please note that your Heretic must be human. As such, your Heretic starts with the following:
- Any two Common Lores, Linguistics (Low Gothic) and any one Trade.
- The Quick and the Dead trait (+2 to Initiative Rolls)
We will be using the points system, such that each characteristic starts at 25, and you have 100 additional points to allocate to your characteristics of WS, BS, S, T, Ag, Int, Per, WP and Fel. You cannot add more than 20 to any individual characteristic.
The exception to the points based generation is Inf, which starts at 19+1d5.
You then have available four Archetypes to choose from (see Black Crusade p.53 for more details):
- The Apostate: the talky one.
- The Renegade: the fighty one.
- The Heretek: the techy one.
- The Psyker: the wychy one.
(Note that Apostates can still be amazing at combat, Psykers at talking, etc. Those summaries are just a starting point.)
Once you've chosen your Archetype you get a ton of Skills, Talents, Traits and Equipment. You'll then Explore the Passions (Black Crusade, p.70). We can work on some alternative Prides, Disgraces and Motivations if none fit.
You then have 1000XP to spend. You count as Unaligned at this stage, so everything is at the middle price (Allied). However, your upgrades at this stage affect your Alignment. If you have 3 more upgrades of a particular Alignment than any other Alignment, then you are Aligned the next time you cross the threshold of 10, 20, 30, etc. Corruption. If you have 5 more upgrades of a particular Alignment, you get the Mark of that God.
You also get 2 acquisitions that come to -10 availability. These need not be individual items, but, if they are, then your acquisitions can be up to Very Rare (at Common Craftsmanship).
Any questions, just let me know.
Re: Generating Heretics
Ok, so here's a first draft for Gracious Obscura:
Pride: Charm
Disgrace: Deceit
Motivation: Nihilism
WS: 36
BS: 32
S: 26
T: 27
Ag: 38
Int: 42
Per: 37
WP: 30
Fel: 60
Inf: 23
Movement: 3/6/9/18
Wounds: 13/13
Infamy Spends: 2/2
Corruption: 5
Disorders: None
Mutations: None
Skills: Awareness (Per), Charm (Fel) +10, Command (Fel), Commerce (Int), Deceive (Fel) +10, Dodge (Ag), Common Lore (Administratum) (Int), Common Lore (Underworld) (Int), Forbidden Lore (Heresy) (Int), Forbidden Lore (Mutants) (Int), Forbidden Lore (Psykers) (Int), Inquiry (Fel) +10, Linguistics (Low Gothic) (Int), Scholastic Lore (Bureaucracy) (Int), Scholastic Lore (Chymistry) (Int), Scholastic Lore (Judgment) (Int), Security (Int), Trade (Chymist) (Int) +10
Talents: Air of Authority, Hatred (Ecclesiarchy), Lesser Minion of Chaos, Mimic, Peer (Underworld), Radiant Presence, Total Recall, Unshakeable Will, Weapon Training (Las, Primary).
Traits: The Quick and the Dead, Serpent's Tongue
Weapons: Best Craftsmanship Sword (Melee; 1d10+1(+2) R; Pen 0; Balanced), Good Craftsmanship Laspistol (Pistol; 30m; S/2/-; 1d10+2 E; Pen 0; Clip 30; Rld Half; Reliable)
Armour: Mesh Armour (Head: AP 3; Body, Arms, Legs: AP 4)
Gear: Slaaneshi pendant, unholy tomes, 2 laspistol clips, Good Craftsmanship Chymistry Kit (+25 to all Trade (Chymist) Tests), 4 doses of obscura
XP to Spend/Spent: 50/950
Characteristic Upgrades: Simple Fel
Alignment: Khorne: 0, Nurgle: 0, Slaanesh: 2, Tzeentch: 0
Let me know if you have any comments, queries etc.
Pride: Charm
Disgrace: Deceit
Motivation: Nihilism
WS: 36
BS: 32
S: 26
T: 27
Ag: 38
Int: 42
Per: 37
WP: 30
Fel: 60
Inf: 23
Movement: 3/6/9/18
Wounds: 13/13
Infamy Spends: 2/2
Corruption: 5
Disorders: None
Mutations: None
Skills: Awareness (Per), Charm (Fel) +10, Command (Fel), Commerce (Int), Deceive (Fel) +10, Dodge (Ag), Common Lore (Administratum) (Int), Common Lore (Underworld) (Int), Forbidden Lore (Heresy) (Int), Forbidden Lore (Mutants) (Int), Forbidden Lore (Psykers) (Int), Inquiry (Fel) +10, Linguistics (Low Gothic) (Int), Scholastic Lore (Bureaucracy) (Int), Scholastic Lore (Chymistry) (Int), Scholastic Lore (Judgment) (Int), Security (Int), Trade (Chymist) (Int) +10
Talents: Air of Authority, Hatred (Ecclesiarchy), Lesser Minion of Chaos, Mimic, Peer (Underworld), Radiant Presence, Total Recall, Unshakeable Will, Weapon Training (Las, Primary).
Traits: The Quick and the Dead, Serpent's Tongue
Weapons: Best Craftsmanship Sword (Melee; 1d10+1(+2) R; Pen 0; Balanced), Good Craftsmanship Laspistol (Pistol; 30m; S/2/-; 1d10+2 E; Pen 0; Clip 30; Rld Half; Reliable)
Armour: Mesh Armour (Head: AP 3; Body, Arms, Legs: AP 4)
Gear: Slaaneshi pendant, unholy tomes, 2 laspistol clips, Good Craftsmanship Chymistry Kit (+25 to all Trade (Chymist) Tests), 4 doses of obscura
XP to Spend/Spent: 50/950
Characteristic Upgrades: Simple Fel
Alignment: Khorne: 0, Nurgle: 0, Slaanesh: 2, Tzeentch: 0
Let me know if you have any comments, queries etc.
Last edited by The GM on Mon Aug 08, 2016 12:42 pm; edited 1 time in total
Re: Generating Heretics
I gave Gracious a Lesser Minion. I was thinking someone that sells your drugs/chem assistant. Does that sound good? If so, I'll stat them.
Re: Generating Heretics
And here’s the first draft for Twisby:
Pride: Fortitude
Disgrace: Gluttony
Motivation: Ascendancy
WS: 43
BS: 33
S: 50 (+4)
T: 50
Ag: 22
Int: 43 (+2)
Per: 34
WP: 38
Fel: 30
Inf: 22
Movement: 2/4/6/12
Wounds: 15/15
Infamy Spends: 2/2
Corruption: 0
Disorders: None
Mutations: None
Skills: Common Lore (Adeptus Mechanicus) (Int), Common Lore (Imperium) (Int), Common Lore (Swaadi) (Int), Common Lore (Tech) (Int), Forbidden Lore (Warp) (Int), Linguistics (Low Gothic) (Int), Logic (Int), Parry (WS), Scholastic Lore (Astromancy) (Int), Scrutiny (Per), Tech-Use (Int) +10, Trade (Armourer) (Int)
Talents: Armour-Monger, Blind Fighting, Bulging Biceps, Cold Hearted, Combat Formation, Die Hard, Enemy (Adeptus Mechanicus), Iron Jaw, Mechadendrite Training (Utility), Meditation, Technical Knock, Weapon Training (Las, Power, Primary, Shock)
Traits: Mechanicus Implants, The Quick and the Dead, Traitor to Mars
Weapons: Best Craftsmanship Lascarbine (Basic; 75m; S/2/-; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable), Common Craftsmanship Power Axe (Melee; 1d10+7(+9); Pen 6; Power Field; Unbalanced)
Armour: Light Carapace Armour (All: AP 5 (+2))
Cybernetics: Black Blood (always count as Lightly Wounded, heals 2 Damage a day), Good Cratsmanship Cerebral Implants (Unnatural Int (2), +20 to all Logic and Lore Tests), Luminem Capacitors, Skeletal Petrifaction (Bulging Biceps, Iron Jaw, +2 unarmed damage), Best Craftsmanship Synthmuscle (Unnatural Strength (4), -10 to all Agility Tests), Utility Mechadendrite
Gear: Unholy unguents, combi-tool, dataslate
XP to Spend/Spent: 50/950
Characteristic Upgrades: Simple S
Alignment: Khorne: 1, Nurgle: 0, Slaanesh: 0, Tzeentch: 3
Pride: Fortitude
Disgrace: Gluttony
Motivation: Ascendancy
WS: 43
BS: 33
S: 50 (+4)
T: 50
Ag: 22
Int: 43 (+2)
Per: 34
WP: 38
Fel: 30
Inf: 22
Movement: 2/4/6/12
Wounds: 15/15
Infamy Spends: 2/2
Corruption: 0
Disorders: None
Mutations: None
Skills: Common Lore (Adeptus Mechanicus) (Int), Common Lore (Imperium) (Int), Common Lore (Swaadi) (Int), Common Lore (Tech) (Int), Forbidden Lore (Warp) (Int), Linguistics (Low Gothic) (Int), Logic (Int), Parry (WS), Scholastic Lore (Astromancy) (Int), Scrutiny (Per), Tech-Use (Int) +10, Trade (Armourer) (Int)
Talents: Armour-Monger, Blind Fighting, Bulging Biceps, Cold Hearted, Combat Formation, Die Hard, Enemy (Adeptus Mechanicus), Iron Jaw, Mechadendrite Training (Utility), Meditation, Technical Knock, Weapon Training (Las, Power, Primary, Shock)
Traits: Mechanicus Implants, The Quick and the Dead, Traitor to Mars
Weapons: Best Craftsmanship Lascarbine (Basic; 75m; S/2/-; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable), Common Craftsmanship Power Axe (Melee; 1d10+7(+9); Pen 6; Power Field; Unbalanced)
Armour: Light Carapace Armour (All: AP 5 (+2))
Cybernetics: Black Blood (always count as Lightly Wounded, heals 2 Damage a day), Good Cratsmanship Cerebral Implants (Unnatural Int (2), +20 to all Logic and Lore Tests), Luminem Capacitors, Skeletal Petrifaction (Bulging Biceps, Iron Jaw, +2 unarmed damage), Best Craftsmanship Synthmuscle (Unnatural Strength (4), -10 to all Agility Tests), Utility Mechadendrite
Gear: Unholy unguents, combi-tool, dataslate
XP to Spend/Spent: 50/950
Characteristic Upgrades: Simple S
Alignment: Khorne: 1, Nurgle: 0, Slaanesh: 0, Tzeentch: 3
Re: Generating Heretics
Assuming you’re ok with the idea of Gracious’ Lesser Minion being some drug pusher sort, here is their profile:
WS: 19
BS: 24
S: 26
T: 17
Ag: 21
Int: 23
Per: 28
WP: 21
Fel: 17
Movement: 1/2/3/6
Wounds: 4/4
Corruption: 0
Disorders: None
Mutations: None
Skills: Awareness (Per), Commerce (Int), Scrutiny (Per), Trade (Chymist) (Int).
Talents: Double Team, Heightened Senses (Hearing), Heightened Senses (Sight), Sound Constitution (2)
Traits: Fanatic, Size (3), Sycophant
Weapons: Stub Revolver with Extended Magazine, Red-Dot Laser Sight and Silencer (Pistol; 30m; S/-/-; 1d10+3 I; Pen 0; Clip 8; Rld 2 Full; Reliable)
Armour: None
Gear: Stummer
WS: 19
BS: 24
S: 26
T: 17
Ag: 21
Int: 23
Per: 28
WP: 21
Fel: 17
Movement: 1/2/3/6
Wounds: 4/4
Corruption: 0
Disorders: None
Mutations: None
Skills: Awareness (Per), Commerce (Int), Scrutiny (Per), Trade (Chymist) (Int).
Talents: Double Team, Heightened Senses (Hearing), Heightened Senses (Sight), Sound Constitution (2)
Traits: Fanatic, Size (3), Sycophant
Weapons: Stub Revolver with Extended Magazine, Red-Dot Laser Sight and Silencer (Pistol; 30m; S/-/-; 1d10+3 I; Pen 0; Clip 8; Rld 2 Full; Reliable)
Armour: None
Gear: Stummer
Re: Generating Heretics
I'm going to assume you're ok with the profiles. If you have any comments or edits to make, let me know on this thread: I want to avoid cluttering up the sticky character profile. One thing that needs to be clarified is the name of your minion.
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