Generating a Replacement Heretic
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Generating a Replacement Heretic
So, Twisby is dead. We shall mourn them and their chaotic, magnificent ways.
But we cannot mourn forever, and Gracious needs someone to look after him in a combat. So we should think about generating a replacement character. This character will start with 1400 XP, but will revert to normal Infamy (not much of a loss at this stage in the game).
I am happy to generate the character for you, if you have ideas that you'd like me to stat for. The character can be anything you think fluff appropriate: perhaps a member of Imani who has been fundamentally changed by their recent experiences, or perhaps another infiltrator having made their way to Gracious' side. It's up to you, but the faster we have the character, the faster they can start causing mischief.
But we cannot mourn forever, and Gracious needs someone to look after him in a combat. So we should think about generating a replacement character. This character will start with 1400 XP, but will revert to normal Infamy (not much of a loss at this stage in the game).
I am happy to generate the character for you, if you have ideas that you'd like me to stat for. The character can be anything you think fluff appropriate: perhaps a member of Imani who has been fundamentally changed by their recent experiences, or perhaps another infiltrator having made their way to Gracious' side. It's up to you, but the faster we have the character, the faster they can start causing mischief.
Re: Generating a Replacement Heretic
I think I need someone who is capable of violent stealth. I quite like the idea of it being one of the members of the drug cult: perhaps one who is a little bit more independently-minded, who receives a dream indicating that they can help.
wren- Posts : 180
Join date : 2016-08-07
Re: Generating a Replacement Heretic
Here is my first pass at a character for you. He or she is something of a collector: their parents were in the Imperial Guard and died at a young age, and they kept the weaponry - not to mention the bits and pieces they have scavenged from chaos warbands over the last few months. They are a fantastic marksman, and with a telescopic sight, preysense goggles and stealth, can position themselves 500m away to shoot down a target in the dark with deadly accuracy, risking no return fire. However, when a kill must be confirmed, they can fight close up, down and dirty with a power blade and a light step. Their parents having died when they were young, they fell into the wrong crowds, and have lived the life of a miscreant in the troubled streets of Imani. Now that they hear the call of Slaanesh, they realise they can be something more.
Would you like to make any modifications, large or small?
[Insert Name]
Pride: Foresight
Disgrace: Dread
Motivation: Perfection
WS: 44
BS: 53
S: 31
T: 30
Ag: 55
Int: 28
Per: 44
WP: 27
Fel: 27
Inf: 24
Movement: 5/10/15/30
Wounds: 14/14
Infamy Spends: 2/2
Corruption: 0
Disorders: None
Mutations: None
Skills: Acrobatics (Ag), Athletics (S), Awareness (Per), Common Lorre (Swaadi) (Int), Common Lore (Underworld) (Int), Common Lore (War), Dodge (Ag) +10, Intimidate (S), Parry (WS), Operate (Surface) (Ag), Scholastic Lore (Tactica Imperialis) (Int), Stealth (Ag) +10, Tech-Use (Int), Trade (Armourer) (Int)
Talents: Catfall, Deadeye Shot, Heavy Weapon Training (SP), Hipshooting, Jaded, Leap Up, Quick Draw, Rapid Reload, Takedown, Weapon Training (Bolt, Chain, Las, Primary, SP)
Traits: Adroit (Ag), The Quick and the Dead
Weapons: Common Craftsmanship Long-Las (Basic; 150m; S/-/-; 1d10+3 E; Pen 1; Clip 40; Rld Full; Accurate, Felling (4), Reliable, Variable Las Setting) with silencer and telescopic sight, Common Craftsmanship Bolt Pistol (Pistol; 30m; S/2/-; 1d10+5 X; Pen 4; Clip 8; Rld Full; Tearing), Power Blade (Melee; 1d10+3(+3) E; Pen 5; Power Field)
Armour: Carapace Armour (All: AP 6)
Gear: Medi-kit, dataslate with annotated version of Tactica Imperialis, preysense goggles, 10 stummers.
XP to Spend/Spent: 200/1300
Characteristic Upgrades: Simple BS, Simple Ag
Alignment: Khorne: 0, Nurgle: 0, Slaanesh: 2, Tzeentch: 0
Would you like to make any modifications, large or small?
[Insert Name]
Pride: Foresight
Disgrace: Dread
Motivation: Perfection
WS: 44
BS: 53
S: 31
T: 30
Ag: 55
Int: 28
Per: 44
WP: 27
Fel: 27
Inf: 24
Movement: 5/10/15/30
Wounds: 14/14
Infamy Spends: 2/2
Corruption: 0
Disorders: None
Mutations: None
Skills: Acrobatics (Ag), Athletics (S), Awareness (Per), Common Lorre (Swaadi) (Int), Common Lore (Underworld) (Int), Common Lore (War), Dodge (Ag) +10, Intimidate (S), Parry (WS), Operate (Surface) (Ag), Scholastic Lore (Tactica Imperialis) (Int), Stealth (Ag) +10, Tech-Use (Int), Trade (Armourer) (Int)
Talents: Catfall, Deadeye Shot, Heavy Weapon Training (SP), Hipshooting, Jaded, Leap Up, Quick Draw, Rapid Reload, Takedown, Weapon Training (Bolt, Chain, Las, Primary, SP)
Traits: Adroit (Ag), The Quick and the Dead
Weapons: Common Craftsmanship Long-Las (Basic; 150m; S/-/-; 1d10+3 E; Pen 1; Clip 40; Rld Full; Accurate, Felling (4), Reliable, Variable Las Setting) with silencer and telescopic sight, Common Craftsmanship Bolt Pistol (Pistol; 30m; S/2/-; 1d10+5 X; Pen 4; Clip 8; Rld Full; Tearing), Power Blade (Melee; 1d10+3(+3) E; Pen 5; Power Field)
Armour: Carapace Armour (All: AP 6)
Gear: Medi-kit, dataslate with annotated version of Tactica Imperialis, preysense goggles, 10 stummers.
XP to Spend/Spent: 200/1300
Characteristic Upgrades: Simple BS, Simple Ag
Alignment: Khorne: 0, Nurgle: 0, Slaanesh: 2, Tzeentch: 0
Re: Generating a Replacement Heretic
Yes, I like this. Could you provide me with some possible names that fit the local setting?
wren- Posts : 180
Join date : 2016-08-07
Re: Generating a Replacement Heretic
By the way, you may want to consider spending XP for Gracious at some point.
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