Generating Heretics
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Generating Heretics
Hi there! Please use this thread for generating your two Heretics. At the end, I'll post the results in a Sticky Thread.
To get you started, please note that your Heretic must be human. As such, your Heretic starts with the following:
We will be using the points system, such that each characteristic starts at 25, and you have 100 additional points to allocate to your characteristics of WS, BS, S, T, Ag, Int, Per, WP and Fel. You cannot add more than 20 to any individual characteristic.
The exception to the points based generation is Inf, which starts at 19+1d5.
You then have available four Archetypes to choose from (see Black Crusade p.53 for more details):
(Note that Apostates can still be amazing at combat, Psykers at talking, etc. Those summaries are just a starting point.)
Once you've chosen your Archetype you get a ton of Skills, Talents, Traits and Equipment. You'll then Explore the Passions (Black Crusade, p.70). We can work on some alternative Prides, Disgraces and Motivations if none fit.
You then have 1000XP to spend. You count as Unaligned at this stage, so everything is at the middle price (Allied). However, your upgrades at this stage affect your Alignment. If you have 3 more upgrades of a particular Alignment than any other Alignment, then you are Aligned the next time you cross the threshold of 10, 20, 30, etc. Corruption. If you have 5 more upgrades of a particular Alignment, you get the Mark of that God.
You also get 2 acquisitions that come to -10 availability. These need not be individual items, but, if they are, then your acquisitions can be up to Very Rare (at Common Craftsmanship).
Any questions, just let me know.
To get you started, please note that your Heretic must be human. As such, your Heretic starts with the following:
- Any two Common Lores, Linguistics (Low Gothic) and any one Trade.
- The Quick and the Dead trait (+2 to Initiative Rolls)
We will be using the points system, such that each characteristic starts at 25, and you have 100 additional points to allocate to your characteristics of WS, BS, S, T, Ag, Int, Per, WP and Fel. You cannot add more than 20 to any individual characteristic.
The exception to the points based generation is Inf, which starts at 19+1d5.
You then have available four Archetypes to choose from (see Black Crusade p.53 for more details):
- The Apostate: the talky one.
- The Renegade: the fighty one.
- The Heretek: the techy one.
- The Psyker: the wychy one.
(Note that Apostates can still be amazing at combat, Psykers at talking, etc. Those summaries are just a starting point.)
Once you've chosen your Archetype you get a ton of Skills, Talents, Traits and Equipment. You'll then Explore the Passions (Black Crusade, p.70). We can work on some alternative Prides, Disgraces and Motivations if none fit.
You then have 1000XP to spend. You count as Unaligned at this stage, so everything is at the middle price (Allied). However, your upgrades at this stage affect your Alignment. If you have 3 more upgrades of a particular Alignment than any other Alignment, then you are Aligned the next time you cross the threshold of 10, 20, 30, etc. Corruption. If you have 5 more upgrades of a particular Alignment, you get the Mark of that God.
You also get 2 acquisitions that come to -10 availability. These need not be individual items, but, if they are, then your acquisitions can be up to Very Rare (at Common Craftsmanship).
Any questions, just let me know.
Re: Generating Heretics
I don't want to clutter the threads with your character profiles, so I'll comment on them here. They look great! I'm looking forward to see what you do with them. How did they meet, and how was Vex's life ruined?
I've made the character profiles sticky, so they won't get lost.
I've made the character profiles sticky, so they won't get lost.
Re: Generating Heretics
Updated with acquisitions, missed that bit on the first pass.
They are both members of the Lightbringers - a warband dedicated to Tzeentch. Laval is a relatively recent convert, still infatuated with the more positive angle on Chaos. Vex's life as an Imperial citizen fell apart when his psychic powers manifested. He fled his home to avoid the cull, bouncing from bad situations to worse until he found a relatively stable place with the Lightbringers. Vex is mildly infatuated with Laval, charmed despite himself with her idealism. They've worked together before, but this is their first mission as a pair in enemy territory.
They are both members of the Lightbringers - a warband dedicated to Tzeentch. Laval is a relatively recent convert, still infatuated with the more positive angle on Chaos. Vex's life as an Imperial citizen fell apart when his psychic powers manifested. He fled his home to avoid the cull, bouncing from bad situations to worse until he found a relatively stable place with the Lightbringers. Vex is mildly infatuated with Laval, charmed despite himself with her idealism. They've worked together before, but this is their first mission as a pair in enemy territory.
Jewelcast- Posts : 228
Join date : 2016-08-08
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